A new logo... and War.


First, a minor rebrand.

When I first made RGB, it didn't have a logo. Naturally, when starting this project I used the first thind that came up on google when you googled "RGB". After some [almost no] consideration, I have decided to change the logo for this project. Which you will see graciously used around the project page. Here's a comparison on my Twitter of the old and new logo:

Testing an alternative logo for RGB's menu. Which do you prefer? Would you change the animation? #indiedev #wipwednesday #gamedesign pic.twitter.com/m4S1dg1u8z [Old logo in thread]
Conrad Rodriguez (@conrodgzgz) August 3, 2022

Now, the conflict...

"Oh no, Conrad, you're fighting someone?"

- Again, not even Reilly.

Yeah, well actually it is Reilly that got me here. With the improvements he made to the original RGB long ago, and having caught wind of me working on the definative edition of this small game we all enjoyed with our friends, he has decided to try out-do me. A tragic betrayal, I know.

You can find him on itch and twitter under "Clean Jeans", a statement he made up to replace a normal comment like "Sounds Good". Coincidently, he is using the old logo I used for RGB. Get with the times, old man!

So, how do we proceed?

Well lets just say I have a better idea for the versus mode. Something that will not only insert my superiority as RGB's original creator, but as a developer myself. I will not say much for now, but now that classic has been polished I will be working on this next. It will involve 3D. It will involve conflict. And, Reilly, if you are reading this. It will involve kicking your ass.


Thats all for now folks, heres a gif of a score counter going up and a game over animation.


Have a good week.


Conrad Rodriguez

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